Monday, April 30, 2012
IPad App Review #2
The second educational App that I tried out on the IPad was call Kids Math. The game teaches children to add and subtract by giving them fruits and vegetables and then showing them taking away. It shows the number at the top and you have a multiple choice answer to select the correct one. The visual aides and basic math are a great way for a young learner to start the math learning process. I could see this being used in a classroom to teach the children their basic math and increase their processing skills. This was also an interesting App for the Apple IPad. I could see myself using some of these tools in my own classroom someday.
IPad App Review #1
The first Educational App that I tried out on the Apple IPad was called ABC alphabet. This was a puzzle game that was made to help children learn their ABC's. The idea of the game was to solve a jigzaw type puzzle to complete the letter that you are currently on. I can see this being used in a class room to help children learn and recognize the letter of the alphabet as well as know what each letter sounds like. The game tells you what the letter sounds like right after you complete the puzzle. This was an interesting app for the IPad and I can see it have use in a classroom.
Tuesday, April 24, 2012
Double Entry Journal #13
The reason that I chose to do my Webquest on Alexander the Great is because he is my favorite person in history. I have always been interested in him and I think it would be interesting for my students to learn information about him as well. He was one of the greatest conqueror in all of history and his campaigns are very interesting subjects. The video on my introduction page is interesting because it deals with Alexander and his life.
Thursday, April 19, 2012
Web Quest Group Questions
Which two of example WebQuests are the best ones? Why?
Grow School Greens was a very good WebQuests. It was very interesting information and well put together. The other WebQuest I thought was the best one was the Unraveling the Underground Railroad WebQuest. It was full of very interesting information. The idea of looking at the Underground Railroad from the different perspectives was very insightful.
Which two are the worst? Why?
The one that I thought was the worst was the Ancient Egypt WebQuest. It was very unorganized and the information was scattered. The other WebQuest that I thought was the worst was the We All Scream for Ice Cream WebQuest. That WebQuest just made me hungry and wanting ice cream so I didn't like it.
What do best and worst mean to you?
Best means well organized and to the point. The information is correct and is interesting.
The worst is not organized well and seems like a wall of text to read without animations or videos to explain whats going on. Inaccurate or skeptical information also is a way I determine worst.
Wednesday, April 18, 2012
WebQuest Role Worksheet
Your Role
Technophile
|
Your
Impressions
WebQuest
|
Strengths
|
Weaknesses
|
Grow
School Greens
|
Lots if Animations that are
used very well with this web quest. Many interesting links to the internet
leading to additional information.
|
No weaknesses to note.
|
Where
is My Hero?
|
Nice amount of links to
addition information and use of pictures.
|
Needs more animation and use of
Gif’s to liven up the site.
|
Underground
Railroad
|
The links to additional
information were setup very well. Good use of internet website.
|
There is a lack of animation to
the web quest. It needs more where the pictures are.
|
Ice
Cream
|
Nice use of pictures.
|
Very few links to this website as
well as a lack of animation This website needs work when it comes to the use
of technology.
|
Ancient
Egypt
|
Great use of websites and
information.
|
Not any animation that was
findable. Could use more gif or videos to liven up the site.
|
Monday, April 16, 2012
"Double Entry Journal #11"
This video was very interesting and is something that all teachers past and present should be interested in. We as teachers will need to adapt to the different advances in learning styles of our students and also keep in touch with with the technology and techniques available for us to use. The video helped with the understand of that and what teachers also need to understand all that information. It was also very comical. A great video for all teachers to watch and to pay attention to.
Thursday, April 12, 2012
Web 2.0 Posting
1. Choose a tool that could be used in the classroom.
The tool that I chose was called GameClassroom.
2. Describe the tool.
The tool uses games to teach children different concepts. Mainly math based games but they also have some critical thinking games.
3. What content area would you use the tool?
I would use this tool mainly for the math content area.
4. Briefly describe a lesson in which you would implement the tool.
I would allow students to access a game of choosing and begin to play. I would allow them to play for a set period of time and then have an open discussion/Q&A about the game. I would later quiz them to see if they learned the content of the game.
5. What do you need to consider before using the tool in a classroom?
If the tool is something that applies to the curriculum and if it will be beneficial to the children of the class.
Thursday, April 5, 2012
Double Entry Journal #10
Quote
"New technologies play a dual role in the Creative Society. On one hand, the proliferation of new technologies is quickening the pace of change, accentuating the need for creative thinking in all aspects of people’s lives. On the other hand, new technologies have the potential, if properly designed and used, to help people develop as creative thinkers, so that they are better prepared for life in the Creative Society."
Response
I agree with this statement that the critical thinking processes of the people in this world are in an ever growing state. Everyone needs to be able to critically think in situations that solutions are difficult to find. Technology is a great solution and aid to critical thinking processes and the needs for programs to develop those processes is high.
Citation
Resnick, M. (2007, Dec-Jan). Retrieved from http://web.media.mit.edu/~mres/papers/Learning-Leading-final.pdf
Video
Video Citation
Youtube. (n.d.). Retrieved from http://www.youtube.com/watch?v=suWzpLmRH0g
"New technologies play a dual role in the Creative Society. On one hand, the proliferation of new technologies is quickening the pace of change, accentuating the need for creative thinking in all aspects of people’s lives. On the other hand, new technologies have the potential, if properly designed and used, to help people develop as creative thinkers, so that they are better prepared for life in the Creative Society."
Response
I agree with this statement that the critical thinking processes of the people in this world are in an ever growing state. Everyone needs to be able to critically think in situations that solutions are difficult to find. Technology is a great solution and aid to critical thinking processes and the needs for programs to develop those processes is high.
Citation
Resnick, M. (2007, Dec-Jan). Retrieved from http://web.media.mit.edu/~mres/papers/Learning-Leading-final.pdf
Video
Video Citation
Youtube. (n.d.). Retrieved from http://www.youtube.com/watch?v=suWzpLmRH0g
Wednesday, April 4, 2012
Sunday, April 1, 2012
Double Entry Journal # 9
Quote
"For whenever one plays a game, and whatever game one plays, learning happens constantly, whether the players want it to, and are aware of it, or not. And the players are learning “about life,” which is one of the great positive consequences of all game playing. This learning takes place, continuously, and simultaneously in every game, every time one plays. One need not even pay much attention."
Response
I complete agree with this quote from the article. I have played video games for my entire life and you would be surprised at the things that I have learned from playing them. I did not even realize at the time that I was learning. In particular I remember playing the game Age of Empires on the computer when I was a kid. This game taught me tons of information about history that I still remember today. As games advance the capabilities for learning are only going to become more and more advanced.
Citation
Prensky, M. (2002). www,markprensky.com. Retrieved from http://www.marcprensky.com/writing/prensky - what kids learn thats positive from playing video games.pdf
Video
Video Citation
Youtube. (n.d.). Retrieved from http://www.youtube.com/watch?v=UfBiMmv4qt4
"For whenever one plays a game, and whatever game one plays, learning happens constantly, whether the players want it to, and are aware of it, or not. And the players are learning “about life,” which is one of the great positive consequences of all game playing. This learning takes place, continuously, and simultaneously in every game, every time one plays. One need not even pay much attention."
Response
I complete agree with this quote from the article. I have played video games for my entire life and you would be surprised at the things that I have learned from playing them. I did not even realize at the time that I was learning. In particular I remember playing the game Age of Empires on the computer when I was a kid. This game taught me tons of information about history that I still remember today. As games advance the capabilities for learning are only going to become more and more advanced.
Citation
Prensky, M. (2002). www,markprensky.com. Retrieved from http://www.marcprensky.com/writing/prensky - what kids learn thats positive from playing video games.pdf
Video
Video Citation
Youtube. (n.d.). Retrieved from http://www.youtube.com/watch?v=UfBiMmv4qt4
Thursday, March 29, 2012
Gardens of Time Blog Post
Interaction
The Gardens of time game may be related to Schools by helping with Interaction. This game allows you to add friends and view their gardens while solving the puzzles of the game. You also have the ability to give gifts and challenge friends to solve the puzzles with you. This encourages teamwork and competition.
Production
In the Gardens of time you have the ability to produce your own garden. By playing the games and earning money you can build you garden which could tell a story about what you like or what you find fascinating.
Customization
This game has a variety of different times of customization. You have the ability to make your garden however you want. Not only just the layout but also the objects that are available to place. The objects also have different themes for a greater level of customization.
Ordered Problems
This game has a certain type of play style that players need to adapt the way they look at a space to find certain objects. As you complete levels the difficulty raises as you progress through the game.
Cycle of Expertise
The Gardens of Time has a series of puzzles that are repetitive. Once you master the early levels you advance to more difficult levels that require you improve and advance.
The Gardens of time game may be related to Schools by helping with Interaction. This game allows you to add friends and view their gardens while solving the puzzles of the game. You also have the ability to give gifts and challenge friends to solve the puzzles with you. This encourages teamwork and competition.
Production
In the Gardens of time you have the ability to produce your own garden. By playing the games and earning money you can build you garden which could tell a story about what you like or what you find fascinating.
Customization
This game has a variety of different times of customization. You have the ability to make your garden however you want. Not only just the layout but also the objects that are available to place. The objects also have different themes for a greater level of customization.
Ordered Problems
This game has a certain type of play style that players need to adapt the way they look at a space to find certain objects. As you complete levels the difficulty raises as you progress through the game.
Cycle of Expertise
The Gardens of Time has a series of puzzles that are repetitive. Once you master the early levels you advance to more difficult levels that require you improve and advance.
Sunday, March 25, 2012
Double Entry Journal # 8: 10 things schools can learn from video games
Quote
"6. The Cycle of Expertise. Video games will provide sets of challenges until certain actions, behaviors and
skills become routine and automated. The games then provide a new problem in the form of a boss, new level or game mechanic that makes the gamer re-think their mastery, learn a new skill and then integrate this skill into the rest of the experience. This is where mastery is consolidated through repetition only to be challenged again, and it is an integral part of learning and expertise."
Response
When reading the article this is something that I personally have experienced. I have been playing video games since I was as young as 5 years old. I probably have played video games for and average of 2 or 3 hours a day for my entire life. I watched games evolve and become more challenging over the years. There are many games I play that challenge me physically and mentally for many hours at a time. The puzzles and learning curve are something that will always be with me because of video games.
Citation
Admin. (2012, January 20). Learning in gaming . Retrieved from http://www.learningingaming.com/10-things- schools-can-learn-from-video-games/
Video
Video Citation
James, G. (2011, August 04). Youtube. Retrieved from http://www.youtube.com/watch?v=LNfPdaKYOPI
"6. The Cycle of Expertise. Video games will provide sets of challenges until certain actions, behaviors and
skills become routine and automated. The games then provide a new problem in the form of a boss, new level or game mechanic that makes the gamer re-think their mastery, learn a new skill and then integrate this skill into the rest of the experience. This is where mastery is consolidated through repetition only to be challenged again, and it is an integral part of learning and expertise."
Response
When reading the article this is something that I personally have experienced. I have been playing video games since I was as young as 5 years old. I probably have played video games for and average of 2 or 3 hours a day for my entire life. I watched games evolve and become more challenging over the years. There are many games I play that challenge me physically and mentally for many hours at a time. The puzzles and learning curve are something that will always be with me because of video games.
Citation
Admin. (2012, January 20). Learning in gaming . Retrieved from http://www.learningingaming.com/10-things- schools-can-learn-from-video-games/
Video
James, G. (2011, August 04). Youtube. Retrieved from http://www.youtube.com/watch?v=LNfPdaKYOPI
Thursday, March 8, 2012
Double Entry Journal # 7
Quote:
"One day, the teacher, who seldom spoke to us since it was understood that most of what she taught was beyond the reach of our intelligence, placed books in our hands and whispered that we should sit there quietly “pretending to read.” The principal was coming."
Response
Schultz, P. (2011, September 03). Words failed, then saved me. Retrieved from http://www.nytimes.com/2011/09/04/opinion/sunday/with-dyslexia-words-failed-me-and-then-saved-me.html?_r=1
Video
Video Citation
Eric J., T. (2009, May 07). Youtube. Retrieved from http://www.youtube.com/watch?v=j_G2_4L5B8U
"One day, the teacher, who seldom spoke to us since it was understood that most of what she taught was beyond the reach of our intelligence, placed books in our hands and whispered that we should sit there quietly “pretending to read.” The principal was coming."
Response
This scenario is something that I just can't believe would happen. To think that a teacher, no matter what time period it was, would tell her students to pretend to read instead of actually teaching them is appalling. Even if the author had a learning disability she should have received an equal chance to learn. And every teacher should try to teach his/her students to the best of that students ability and make sure that they are bringing the knowledge to the student in a way that they student would be able to understand.
Citation
Citation
Schultz, P. (2011, September 03). Words failed, then saved me. Retrieved from http://www.nytimes.com/2011/09/04/opinion/sunday/with-dyslexia-words-failed-me-and-then-saved-me.html?_r=1
Video
Video Citation
Eric J., T. (2009, May 07). Youtube. Retrieved from http://www.youtube.com/watch?v=j_G2_4L5B8U
Tuesday, March 6, 2012
Wikipedia Reliability Worksheet
This article or section has multiple issues.
|
No
|
This article may require cleanup to meet Wikipedia's quality standards.
|
No
|
The neutrality of this article is disputed.
|
No
|
The factual accuracy of this article is disputed.
|
No
|
This needs copy editing for grammar, style, cohesion, tone or spelling.
|
No
|
This may contain material not appropriate for an encyclopedia.
|
No
|
This article only describes one highly specialized aspect of its associated subject.
|
No
|
This article requires authentication or verification by an expert.
|
No
|
This article or section needs to be updated.
|
No
|
This article may not provide balanced geographical coverage on a region.
|
No
|
This is missing citations or needs footnotes.
|
No
|
This article does not cite any references or sources.
| No |
Is it written in a clear and organized way? | Yes |
Is the tone neutral (not taking sides)? | Yes |
Are all important facts referenced (you're told where they come from)? | Yes |
Does the information provided seem complete or does it look like there are gaps (or just one side of the story)? | Yes |
Sunday, March 4, 2012
Website Evaluation #2
http://www.apa.org/science/about/psa/2003/10/anderson.aspx
Violent Video Games: Myth, Facts, Unanswered Questions
Who
Has someone taken responsibility for the content of this Web site?
Yes someone has there is an author listed at the top of the page.
Is information about the author or organization clearly stated?
Yes it is there is an About the Author section at the bottom of the page.
Can you contact the company or author through a real world postal address or phone number?
No the website doesn't list his address or phone number.
What
Is the information biased in any way?
No the information is facts and myths about violence and video games.
Are there links to other or alternative viewpoints?
There is a long list of sources at the bottom of the page.
Does the site's information seem thorough and well organized?
Yes the site is well organized.
When
Is it important that the information you're looking for be absolutely current?
Yes it is important.
Is a reference date provided to show when the material was put online, or when it was last updated?
Yes it is show at the bottom
Do the links work?
Yes they do.
Why
Can I get the information faster offline?
No you cannot get the Information faster offline,
Does the online material I'm finding suit my needs?
If you are looking for info on this topic then yes it would suit the needs.
Am I able to verify this information?
The site itself have links to its information and also a substantial list of sources.
After reading this article I do believe that it is a valid article. It is very credible and by listing a ton of sources that proves that it is a valid source of information.
Violent Video Games: Myth, Facts, Unanswered Questions
Who
Has someone taken responsibility for the content of this Web site?
Yes someone has there is an author listed at the top of the page.
Is information about the author or organization clearly stated?
Yes it is there is an About the Author section at the bottom of the page.
Can you contact the company or author through a real world postal address or phone number?
No the website doesn't list his address or phone number.
What
Is the information biased in any way?
No the information is facts and myths about violence and video games.
Are there links to other or alternative viewpoints?
There is a long list of sources at the bottom of the page.
Does the site's information seem thorough and well organized?
Yes the site is well organized.
When
Is it important that the information you're looking for be absolutely current?
Yes it is important.
Is a reference date provided to show when the material was put online, or when it was last updated?
Yes it is show at the bottom
Do the links work?
Yes they do.
Why
Can I get the information faster offline?
No you cannot get the Information faster offline,
Does the online material I'm finding suit my needs?
If you are looking for info on this topic then yes it would suit the needs.
Am I able to verify this information?
The site itself have links to its information and also a substantial list of sources.
After reading this article I do believe that it is a valid article. It is very credible and by listing a ton of sources that proves that it is a valid source of information.
Website Evaluation #1
http://www.dhmo.org/
Di-hydrogen Monoxide Research Division
Who
Has someone taken responsibility for the content of this Web site?
At the bottom of the page there is a copyright to Tom Way.
Is information about the author or organization clearly stated?
It does have a lot of information about the organization but I have not found information about the author.
Can you contact the company or author through a real world postal address or phone number?
There doesn't seem to be any other information on the site about the author other then his name and an email.
What
Is the information biased in any way?
The information doesn't seem to be biased its mainly a collection of facts and studies done on DHMO.
Are there links to other or alternative viewpoints?
No there are no links to other viewpoints but it does talk about some of them.
Does the site's information seem thorough and well organized? Yes it does seem to be.
When
Is it important that the information you're looking for be absolutely current?
Yes it is important.
Is a reference date provided to show when the material was put online, or when it was last updated?
Yes it is show at the bottom
Do the links work?
Yes they do.
Why
Can I get the information faster offline?
No you cannot get the Information faster offline,
Does the online material I'm finding suit my needs?
If you are looking for info on this topic then yes it would suit the needs.
Am I able to verify this information?
The site itself does not have links to its information so to verify it would take additional research.
After answering these questions I am not sure that the site is credible. They seem to have a lot of information and the author does reference many different studies but he doesn't provide links or copies of that information which makes it shaky to me.
Di-hydrogen Monoxide Research Division
Who
Has someone taken responsibility for the content of this Web site?
At the bottom of the page there is a copyright to Tom Way.
Is information about the author or organization clearly stated?
It does have a lot of information about the organization but I have not found information about the author.
Can you contact the company or author through a real world postal address or phone number?
There doesn't seem to be any other information on the site about the author other then his name and an email.
What
Is the information biased in any way?
The information doesn't seem to be biased its mainly a collection of facts and studies done on DHMO.
Are there links to other or alternative viewpoints?
No there are no links to other viewpoints but it does talk about some of them.
Does the site's information seem thorough and well organized? Yes it does seem to be.
When
Is it important that the information you're looking for be absolutely current?
Yes it is important.
Is a reference date provided to show when the material was put online, or when it was last updated?
Yes it is show at the bottom
Do the links work?
Yes they do.
Why
Can I get the information faster offline?
No you cannot get the Information faster offline,
Does the online material I'm finding suit my needs?
If you are looking for info on this topic then yes it would suit the needs.
Am I able to verify this information?
The site itself does not have links to its information so to verify it would take additional research.
After answering these questions I am not sure that the site is credible. They seem to have a lot of information and the author does reference many different studies but he doesn't provide links or copies of that information which makes it shaky to me.
Tuesday, February 28, 2012
Monday, February 27, 2012
Sunday, February 26, 2012
Thursday, February 23, 2012
Double Entry Journal #6: Art becomes the next R.
Quote
"Despite these reasons, the general public often sees art as tangential, soft, or not entirely relevant for the world of work and citizenship preparation. This is why art is the first program to get cut when money gets tight. To keep this from happening, art must be considered the fourth R: a literacy as solid as reading, 'riting, and 'rithmetic. When was the last time a school board discussed cutting any of these subjects from the curriculum? When art is considered a literacy and is as embedded in the curriculum and in our cultural psyche as the other three Rs, it will become self-perpetuating, inevitable, and unquestioned. Fortunately, the world of multimedia and the Internet gives us the opportunity, rationale, and a broad base of support to make that happen."
Reflection
When reading this statement it makes me think about art and if I believe that it is relevant for the world of work and citizenship today. I believe that it is something that everyone needs to know how to recognize and understand. I personally like to draw sometimes and even though I am not that good at it I would have never been able to do it without the art classes i had in school. Art has been part of the world since the first caveman decided to draw pictures on the wall of a cave. Its a form of expression and communication that all students in this world need to become a part of at any cost. Just because it doesn't seem relevant to some doesn't meant that we should cut it out of the schools to save some money.
Citation
Jason, O. (2000, October). Art becomes the next R. Retrieved from https://docs.google.com/document/d/1vCKbHYY-gzXtLXnLak8i_hoV7TPAOfxNIamNrkWW3Pc/edit?pli=1
Video
Video Citation
John, K. (2010, August 10). Youtube. [ [0]]. Retrieved from http://www.youtube.com/watch?v=wyPeG7TE8vU
"Despite these reasons, the general public often sees art as tangential, soft, or not entirely relevant for the world of work and citizenship preparation. This is why art is the first program to get cut when money gets tight. To keep this from happening, art must be considered the fourth R: a literacy as solid as reading, 'riting, and 'rithmetic. When was the last time a school board discussed cutting any of these subjects from the curriculum? When art is considered a literacy and is as embedded in the curriculum and in our cultural psyche as the other three Rs, it will become self-perpetuating, inevitable, and unquestioned. Fortunately, the world of multimedia and the Internet gives us the opportunity, rationale, and a broad base of support to make that happen."
Reflection
When reading this statement it makes me think about art and if I believe that it is relevant for the world of work and citizenship today. I believe that it is something that everyone needs to know how to recognize and understand. I personally like to draw sometimes and even though I am not that good at it I would have never been able to do it without the art classes i had in school. Art has been part of the world since the first caveman decided to draw pictures on the wall of a cave. Its a form of expression and communication that all students in this world need to become a part of at any cost. Just because it doesn't seem relevant to some doesn't meant that we should cut it out of the schools to save some money.
Citation
Jason, O. (2000, October). Art becomes the next R. Retrieved from https://docs.google.com/document/d/1vCKbHYY-gzXtLXnLak8i_hoV7TPAOfxNIamNrkWW3Pc/edit?pli=1
Video
Video Citation
John, K. (2010, August 10). Youtube. [ [0]]. Retrieved from http://www.youtube.com/watch?v=wyPeG7TE8vU
Wednesday, February 22, 2012
Deconstructing Media: Arnold Pictures
1. What do you see? (Describe the pictures, objects, colors, etc...)
The first picture if Arnold Schwarzenegger on a Muscle & Fitness Magazine. It showing him flexing his arm muscle. There are adds on the page appeal to people who want to look like Arnold and how to look good.
The second picture if of Arnold in a business suit pointing his finger at the person looking at the magazine. He looks very proper and high class in this picture.
2. How does he make you feel?
The first picture makes me feel like I'm out of shape. It makes me want to start working out so that I can look like Arnold. The second picture
The second picture makes me feel like I could trust him and that I am kinda inferior to this high class person.
3. How do those "looks" influence how you feel?
The looks of the first picture influences me by making me feel a bit intimidated looking at this huge guy.
The second picture looks like an important person and it inspires me to want to be better in life.
4. What do you think about this person?
Arnold is a great actor and he has always been a favorite of mine. From the picture it shows the stages of his life. First the action hero that he was and then the governor of California. Hes a person to look up to and one of my childhood heroes.
5. What lifestyles, values, points of view are represented or omitted?
The first picture has a body building lifestyle and its showing his big arms to show that if u do what the magazine says you could look like Arnold.
The second picture is showing the lifestyle of someone wealthy and of a rich governor. The view of the nice clothes and expensive piece of metal on his had show this.
6. What are the differences between the two covers? What techniques are used to attract your attention? Pay attention to body language, clothing, camera angle, lighting, color, eye contact, etc...
One of these photos is an older video used to attract men to buy the magazine to get fit. The other magazine attracts success and makes you want to become rich. The body language in the first one is a serious one. I could see Arnold lifting weights or shooting a rocket launcher in this picture. The other picture is a kinder body language. I could see him inspiring me to do better or work hard in that picture. The fire like background in the background gets your attention on the first one and the second video the girl on the right hand side gains my attention first.
Sunday, February 19, 2012
Reading #5: Code of Best Practice in Fair Use for Media Literacy
Are there limitations to the amount of pictures, length of music, or video that can be used in a multimedia project?
The copyright and fair use laws don't really have limitations on the amount of stuff you use. There are some exceptions and you must give credit to the author or creator to all works used. But mostly as long as you are not copying work or using it in a public forum there are not a ton of limitations.
Do you need to request permission from the original creator in order to use copyrighted material in a multimedia project for a school related assignment?
No you do not need to ask the original creator to use copyrighted material. As long as you cite you sources to give them credit for their work and your not taking credit for creating the work it is okay to use it in a school related project.
What are the general principles educators need to follow to ensure their digital story projects fall under Fair Use Guidelines?
Educators need to understand the Fair use and Copyright laws. They need to make sure that there students understand these laws and that they must cite and give credit to all works they use in the video story projects. The article lists these 5 principles for and educator to follow:
1) Under fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources
and make them available to learners, in class, in workshops, in informal mentoring
and teaching settings, and on school-related Web sites.
2) Under fair use, educators using the concepts and techniques of media
literacy can integrate copyrighted material into curriculum materials, including
books, workbooks, podcasts, DVD compilations, videos, Web sites, and other
materials designed for learning
3) Educators using concepts and techniques of media literacy should be able
to share effective examples of teaching about media and meaning with one another,
including lessons and resource materials. If curriculum developers are making sound
11Code of Best PraCtiCes in fair Use for Media LiteraCy edUCation
12 decisions on fair use when they create their materials, then their work should be able
to be seen, used, and even purchased by anyone—since fair use applies to commercial
materials as well as those produced outside the marketplace model.
4) Because media literacy education cannot thrive unless learners themselves
have the opportunity to learn about how media functions at the most practical
level, educators using concepts and techniques of media literacy should be free to
enable learners to incorporate, modify, and re-present existing media objects in their
own classroom work. Media production can foster and deepen awareness of the
constructed nature of all media, one of the key concepts of media literacy. The basis
for fair use here is embedded in good pedagogy.
5) Educators should work with learners to make a reasoned decision
about distribution that reflects sound pedagogy and ethical values. In some
cases, widespread distribution of students’ work (via the Internet, for example) is
appropriate. If student work that incorporates, modifies, and re-presents existing
media content meets the transformativeness standard, it can be distributed to wide
audiences under the doctrine of fair use.
Have you heard any of the eight myths listed in the reading, if so, are you surprised with the truth?
I had never actually heard any of the fair use myths. Other then being told to cite my sources i have never really got into the fair use and copyright laws before.
Citation
Media education lab. (n.d.). Retrieved from http://mediaeducationlab.com/sites/mediaeducationlab.com/files/CodeofBestPracticesinFairUse_0.pdf
The copyright and fair use laws don't really have limitations on the amount of stuff you use. There are some exceptions and you must give credit to the author or creator to all works used. But mostly as long as you are not copying work or using it in a public forum there are not a ton of limitations.
Do you need to request permission from the original creator in order to use copyrighted material in a multimedia project for a school related assignment?
No you do not need to ask the original creator to use copyrighted material. As long as you cite you sources to give them credit for their work and your not taking credit for creating the work it is okay to use it in a school related project.
What are the general principles educators need to follow to ensure their digital story projects fall under Fair Use Guidelines?
Educators need to understand the Fair use and Copyright laws. They need to make sure that there students understand these laws and that they must cite and give credit to all works they use in the video story projects. The article lists these 5 principles for and educator to follow:
1) Under fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources
and make them available to learners, in class, in workshops, in informal mentoring
and teaching settings, and on school-related Web sites.
2) Under fair use, educators using the concepts and techniques of media
literacy can integrate copyrighted material into curriculum materials, including
books, workbooks, podcasts, DVD compilations, videos, Web sites, and other
materials designed for learning
3) Educators using concepts and techniques of media literacy should be able
to share effective examples of teaching about media and meaning with one another,
including lessons and resource materials. If curriculum developers are making sound
11Code of Best PraCtiCes in fair Use for Media LiteraCy edUCation
12 decisions on fair use when they create their materials, then their work should be able
to be seen, used, and even purchased by anyone—since fair use applies to commercial
materials as well as those produced outside the marketplace model.
4) Because media literacy education cannot thrive unless learners themselves
have the opportunity to learn about how media functions at the most practical
level, educators using concepts and techniques of media literacy should be free to
enable learners to incorporate, modify, and re-present existing media objects in their
own classroom work. Media production can foster and deepen awareness of the
constructed nature of all media, one of the key concepts of media literacy. The basis
for fair use here is embedded in good pedagogy.
5) Educators should work with learners to make a reasoned decision
about distribution that reflects sound pedagogy and ethical values. In some
cases, widespread distribution of students’ work (via the Internet, for example) is
appropriate. If student work that incorporates, modifies, and re-presents existing
media content meets the transformativeness standard, it can be distributed to wide
audiences under the doctrine of fair use.
Have you heard any of the eight myths listed in the reading, if so, are you surprised with the truth?
I had never actually heard any of the fair use myths. Other then being told to cite my sources i have never really got into the fair use and copyright laws before.
Citation
Media education lab. (n.d.). Retrieved from http://mediaeducationlab.com/sites/mediaeducationlab.com/files/CodeofBestPracticesinFairUse_0.pdf
Sunday, February 12, 2012
Double Entry Journal #4:Digital Storytelling
Quote:
Video
"Ten years ago, a project like this would have been too complex and expensive to be within the reach of most 6th graders. But media-based stories are now everyone's to create. And with the Internet as the international stage they are everyone's to watch and enjoy."
Response
When I think back 10 years ago I would have been in the 7th grade and I think if this would have been something that I would have been able to do. I had access to computers at a young age and I was fairly good at navigating my way around a PC, but I do not believe that I could have done a video story when I was 13 or 14 years of age. The advance to technology in that time frame have been amazing and the ability to make it user friendly for small children to be able to express themselves in ways that they were never able to do before is something that will advance the human race far into the future.
Citation
Ohler, J. (2005, December). Retrieved from http://www.jasonohler.com/pdfs/digitalStorytellingArticle1- 2006.pdf
Video
Video Citation
Amy, C. (2009, June 20). Youtube. Retrieved from http://www.youtube.com/watch?v=zP6CeGLPuOY
Wednesday, February 8, 2012
Sunday, February 5, 2012
Double Entry Journal #3: On Language The Keypad Solution
Quote
"Naomi Baron, a professor of linguistics at American University and author of “Always On: Language in an Online and Mobile World,” shares Crystal’s view. She predicts that the number of “textisms” will stop growing as people continue to develop more proficiency in using hand held devices and as the devices continue to grow more sophisticated than simple telephone touch pads. She adds that part of the appeal of texting shorthands is their novelty, and that that will fade."
Response
Reading this article and particularly this paragraph made me think about how much I text and what shorthand responses I use. I went back through all of my test message and I am constantly using "lol", "omw", "nvm" , and "u" instead of the full words or phrases. The paragraph above said that this would stop growing and a normal thing as people get more sophisticated devices and I disagree. I think that its become part of my every day language that I believe I will do for the rest of my life. All the future generations to come will probably continue to use it as well because just like the shorthand of my parents it will be passed to our kids as our shorthand. I have even seen that some cultures have already started to shorten "lol" to "W" and it is meaning the same thing.
Citation
Shea, S. A. (2010). The new york times. Retrieved from http://www.nytimes.com/2010/01/24/magazine/24FOB-onlanguage-t.html
Video
Video Citation
Santero, B. (2011, September 06). Youtube. Retrieved from http://www.youtube.com/watch?v=d6c_TZmOl0M
"Naomi Baron, a professor of linguistics at American University and author of “Always On: Language in an Online and Mobile World,” shares Crystal’s view. She predicts that the number of “textisms” will stop growing as people continue to develop more proficiency in using hand held devices and as the devices continue to grow more sophisticated than simple telephone touch pads. She adds that part of the appeal of texting shorthands is their novelty, and that that will fade."
Response
Reading this article and particularly this paragraph made me think about how much I text and what shorthand responses I use. I went back through all of my test message and I am constantly using "lol", "omw", "nvm" , and "u" instead of the full words or phrases. The paragraph above said that this would stop growing and a normal thing as people get more sophisticated devices and I disagree. I think that its become part of my every day language that I believe I will do for the rest of my life. All the future generations to come will probably continue to use it as well because just like the shorthand of my parents it will be passed to our kids as our shorthand. I have even seen that some cultures have already started to shorten "lol" to "W" and it is meaning the same thing.
Citation
Shea, S. A. (2010). The new york times. Retrieved from http://www.nytimes.com/2010/01/24/magazine/24FOB-onlanguage-t.html
Video
Video Citation
Santero, B. (2011, September 06). Youtube. Retrieved from http://www.youtube.com/watch?v=d6c_TZmOl0M
Thursday, February 2, 2012
Research Based Instructional Strategy
The Research based instructional strategy that I read and discussed in class was called Firsthand History. In this strategy a teacher created a learning environment for his students based on GPS, GIS, and information about the journey of Louis and Clark. He had students create journals using pictures and information they gathered while completely a small walk of Louis and Clark's journey that he created at his school. There were caches of info to be found almost like a treasure hunt for his students to find which they used to fill their journals. This can be used on all grade levels for many different activities. Its an active way for students to learn and they will be able to interact with history not just listen to a teacher lecture.
Vark Questionnaire
After taking the Vark Questionnaire I learned from the test that I am a mild Kinesthetic learner. I would agree that I learn Kinesthetically. When learning I use all my senses to learn. I best learn when I have auditory, visual, and hands on interaction with the knowledge I am trying to retain. I should employ many examples in my learning process as well as seeing visual and hearing auditory explanations in my learning process. I feel this test is very accurate with telling how someone learns. It was very accurate in telling me how I learn.
Sunday, January 29, 2012
Double Entry Journal #2: Web 2.0 and Emerging Learning Technologies/Learning Styles
Quote
"Video games provide the learner with real environment that gives the students chance to stimulate what they want to learn. Now, there are many examples of using the video games in school. According to BBC News many educators do not use video games in learning. They think this kind of technology is only for fun and does not benefit their children. This point of view is wrong. According to many researchers, children can learn more effectively when they play video games than when they read books. Dr. David Lewis conducted a research on the MediEvil 2 historical game which is about the history of Victorian London. He found that the children can understand this story better by playing the game more than by reading the book (BBC News, 2000)."
Response
This statement that I found in the article was the one that made the most sense to me over all the other types of learning that this article talked about. I have been playing video games my whole life and I would to agree that I learned many things better if they are in a game than I would if they were in a book. Because of computer games I can type at much higher speeds than I could before I ever started playing them. My reading speed and comprehension was also improved from the years of reading text across my screen. Any game that I play that has some type of factual information seems to stick in my head better than it would if i got the information from a book.
Citation
http://en.wikibooks.org. (2011). Retrieved from http://en.wikibooks.org/wiki/Web_2.0_and_Emerging_Learning_Technologies/Learning_Styles
Video
Video Citation
Youtube. (2011, October 18). Retrieved from http://www.youtube.com/watch?v=FWFsG1KPjKc
"Video games provide the learner with real environment that gives the students chance to stimulate what they want to learn. Now, there are many examples of using the video games in school. According to BBC News many educators do not use video games in learning. They think this kind of technology is only for fun and does not benefit their children. This point of view is wrong. According to many researchers, children can learn more effectively when they play video games than when they read books. Dr. David Lewis conducted a research on the MediEvil 2 historical game which is about the history of Victorian London. He found that the children can understand this story better by playing the game more than by reading the book (BBC News, 2000)."
Response
This statement that I found in the article was the one that made the most sense to me over all the other types of learning that this article talked about. I have been playing video games my whole life and I would to agree that I learned many things better if they are in a game than I would if they were in a book. Because of computer games I can type at much higher speeds than I could before I ever started playing them. My reading speed and comprehension was also improved from the years of reading text across my screen. Any game that I play that has some type of factual information seems to stick in my head better than it would if i got the information from a book.
Citation
http://en.wikibooks.org. (2011). Retrieved from http://en.wikibooks.org/wiki/Web_2.0_and_Emerging_Learning_Technologies/Learning_Styles
Video
Youtube. (2011, October 18). Retrieved from http://www.youtube.com/watch?v=FWFsG1KPjKc
Double Entry Journal #1: Education Needs a Digital-Age Upgrade
Quote
"According to Cathy N. Davidson, co-director of the annual MacArthur Foundation Digital Media and Learning Competitions, fully 65 percent of today’s grade-school kids may end up doing work that hasn’t been invented yet."
"According to Cathy N. Davidson, co-director of the annual MacArthur Foundation Digital Media and Learning Competitions, fully 65 percent of today’s grade-school kids may end up doing work that hasn’t been invented yet."
Response
The above statement is very fascinating to me. Knowing that all the students that I will someday teach may not need to know the information that I am teaching them just amazes me. How are we supposed to prepare students for jobs that are not available or even understood at this point in time? The only thing that I can see being a valid way to prepare students for a Technological world is involving them in different types of Technology in the classroom. I believe that if students use technology regular they will be accustomed to it. Without the ability to adapt to new technologies students in the future may have trouble existing in the new world.
Citation
Heffernen, V. (2011, August 7). The new york times. Retrieved from http://opinionator.blogs.nytimes.com/2011/08/07/education-needs-a-digital-age-upgrade/?hp
Video
Citation
Heffernen, V. (2011, August 7). The new york times. Retrieved from http://opinionator.blogs.nytimes.com/2011/08/07/education-needs-a-digital-age-upgrade/?hp
Video
Video Citation
Youtube. (2011, March 12). Retrieved from http://www.youtube.com/watch?v=4oEgxwLhvV8&feature=related
Thursday, January 26, 2012
Tuesday, January 24, 2012
Introduction
My name is Mason Nice. I am 22 years old. I am from Reader, WV. I graduated from Valley High School in 2007. I have an Associates degree in Accounting. I came back to Fairmont State University because I want to be a History teacher. I am currently in a Social Studies Education field of study at Fairmont. I want to teach a variety of different History subjects but my favorite is Ancient History. I want to teach High school students, preferably 11th and 12th graders.
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